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Destination Objects


Destination objects are objects on which object trees can be rendered (displayed on a screen or printed on a printer).

Buffer

Objects of the IDLgrBuffer class represent an off-screen, in-memory data area that may serve as a graphics source or destination.

See IDLgrBuffer for further details.

Clipboard

Objects of the IDLgrClipboard class send Object Graphics to the operating system's native clipboard or to a file in bitmap or vector format.

See IDLgrClipboard for further details.

Printer

Objects of the IDLgrPrinter class represent a hardcopy graphics destination. By default, printer objects represent the default system printer; you can use the IDL routines DIALOG_PRINTJOB and DIALOG_PRINTERSETUP to change the printer associated with a printer object.

See IDLgrPrinter for further details.

VRML

Objects of the IDLgrVRML class allow you to save the contents of an Object Graphics hierarchy as a VRML 2.0 format file.

See IDLgrVRML for further details.

Window

Objects of the IDLgrWindow class represent an on-screen area on a display device in which graphic objects can be rendered.

See IDLgrWindow for further details.


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